I make Unity3D games since 3.0 until 4.6, including its workflow, physics, and optimisation. I can write custom Editor to make inspector even more comfortable to use.
My games are compatible with iOS, Android, Web and Desktop platform with all native features such as GameCenter, native notification, in-app purchase, and more!
Profit is always one of my priorities. Over these years I integrated Admob, Chartboost, AdColony as well as native in-app purchase features in all platforms for max profitability.
I used Photon Unity Networking to create MOBA game with real-time multiplayer system that supports 6-person match with monsters, items and buffs in sync.